Hyper Survive

Hyper Survive

Imagine you woke up to the apocalypse. The virus has infected the world and it's been one year since the zombie apocalypse began. Get ready for the terror, horror, survival, and fighting against zombies. Build your camp and survive the waves of zombies. Prepare yourself for a survival arcade game!
Build your strategy and write your own story. Gather whatever you'll need to survive during this devastating period. No matter who you are, where you come from, and what you used to be before.

Instructions to Get Started with Hyper Survive

Hold and drag the mouse to control the character.

What You’ll Love

Stand next to resources (such as trees and cars) to collect them. Deposit the resources into areas to construct buildings. To build, simply stand within the area. You can kill zombies attacking your area first with an axe by standing next to them and then with various weapons. Complete the level by finishing all the constructions, collecting resources, and filling your car with fuel to move on to the next area. Don't forget to follow missions which are indicated by red mark

Who designed this game?

The company behind this game’s creation is Boombit S.A..

What genre does this game belong to?

This game falls under the Battle genre.

Does the game have any violent content involving blood?

Yes, Hyper Survive contains violent blood scenes.

What development tool was utilized to create this game?

The developers used WebGL to build this game.

What descriptive tags are linked to this game?

Keywords that help identify this game include blade, clicker, defence, dungeon, zombie.

Is this game designed for a particular gender?

This game is most suitable for Male.

What age groups are appropriate for this game?

The ideal age demographics for playing this game are Young Adults.

Are there any elements of cruelty in the gameplay?

Yes, cruelty is present in some form within Hyper Survive.

Can children enjoy playing this game?

No, the content of Hyper Survive is not safe for younger players.
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